But not all our distraction problems are due to our resident evil. Some are simply the result of the futility infecting creation (Romans 8:20–23). This futility can infect our biology as well as our environments. All of us have faulty brains and bodies, and so some of us battle distraction more than others due to factors like ADHD and other mental or physical illnesses. Environmental factors like poor nutrition, unhealthy family systems, and cultural/technological forces (such as the constant stream of media) can also affect our ability to focus.
In addition, while it wouldn’t be particularly easy for students to make calls during exams to cheat on tests, it can be fairly easy for students in a packed or crowded classroom or lecture hall to use their phones to access information online to cheat on tests. In fact, an article posted in Phone Arena showed some startling statistics about the use of smartphones for cheating in the classroom. This could be through the use of text exchanges with other students, using the Internet to find answers, using advanced calculators and phone applications, taking snapshots of an exam, or reading notes that are saved on the phone to help on the test.
Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.